Archive for February, 2014

Pirates of the Caribbean: On Stranger Tides

Monday 24th February 2014 Leave a comment

It’s been about 10 years since I last watched the first Pirates movie, but I remember it fondly as a very entertaining action-adventure film. Then the two sequels came out: Dead Man’s Chest had some decent bits but was a far more flawed film than the original, but like The Matrix Reloaded those flaws could have been forgiven had the concluding third film clicked all the pieces into place; unfortunately, like The Matrix Revolutions, At World’s End failed to do that in a satisfying way.

Now I’ve finally got round to watching On Stranger Tides, and… ‘Salright, I s’pose.

Wisely, the running time and sheer scale are reigned-in compared to At World’s End: last time we had giant sea goddesses, giant kraken, swordfights on giant rolling water-wheels and swordfights on horizontal ships stuck in giant whirlpools; this time we have human-sized mermaids, and swordfights set on solid ground. I mean, the action’s still ridiculous and implausible, but at it’s a relief to see the series retreating a little from the “bigger=better” philosophy.

Unfortunately the smaller scale doesn’t necessarily mean that it’s very good action. I remember that a clip showing Jack’s escape from King George was the first pre-release promotional clip I saw from this film, and it was the thing that put me off watching it entirely. There are better action scenes later on in the film (Jack tackling some Spanish soldiers with a rope wrapped round a coconut, for example), but this is an action film in which the action is probably the least exciting part. It’s not that it’s hard to tell what’s going on, the fights are competently shot in that respect, it’s just all… somehow tedious. If you care about the characters and stakes, you can be enthralled by any action scene, whether it’s short and mundane, or ridiculously OTT in scale – you don’t start nitpicking flaws, because you don’t want to. But if you find the action dull, you actively look for problems, and start asking pesky questions like “Hey, why didn’t that baddie attack our hero just then, he had a clear opening?” and “It may have been off-screen, but surely that guard would have seen him dodge out of sight just now?” and “THIS IS SILLY I CAN’T BELIEVE THAT WOULD EVER HAPPEN”. (Yes, I know that last one’s not a question.) Consequently, the blacksmith’s shop swordfight early in the first Pirates film is still probably the best action sequence the series ever had.

Onto some more positive notes (with qualifiers):

I thought that Dead Man’s Chest and At World’s End were at their best when they went all surreal and supernatural, with memorable images like the crab army and the intentional capsizing of a ship at sunset. On Stranger Tides has much less of that sort of thing, but what is seen works well: shrunken ships in bottles like Superman’s Kandor, water droplets that flow in reverse, a ship whose rigging comes alive at its captain’s command.

Blackbeard’s a good villain; his attitude is more deadpan and his tone of voice more cultured than that of the other pirates, which makes it somewhat disappointing that they give him the same “arr, that it be” speech patterns as a character like Barbossa. The mermaids are good, though I’m not quite sure what the point was of giving them Splash-style leg transformations, since after we see it happen to one she never walks but just gets gets carried. The absence of Orloondo Bland (thank you, Mark Kermode, for giving the world that name!) is good; his equivalent in this film is much better, a cleric whose relationship with one of those mermaids is probably the film’s best subplot. (The film’s concerns about religious faith and whether Edward Teach’s soul can ever be saved also work well: sketched in just well enough to give the relationships between Blackbeard, the missionary, and Penélope Cruz’s character some weight, without becoming obtrusive.)

Against my better judgement, I still quite like Johnny Depp flouncing around in the role of Jack Sparrow. Sorry.

The film’s depiction of the ritual involved in drinking from the Fountain of Youth is extremely reminiscent of the Holy Grail scene in Indiana Jones and the Last Crusade, and compared to that, it comes off… poorly.

And there’s also something else that the film reminded me of. There are voodoo dolls in this movie. I’m not sure if they are from the original On Stranger Tides novel, but I know what they put me in mind of, and Pirates of the Caribbean really, definitely is no Monkey Island 2.



Dark Souls progress: part 4

Monday 10th February 2014 Leave a comment

Original forum post: 10 February 2014

Been playing the game pretty sporadically since my last progress update a month ago. (A month in terms of when I originally wrote them, that is; these first four are going up on this blog in one batch!)

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Dark Souls progress: part 3

Monday 10th February 2014 1 comment

Original forum post: 11 January 2014


Lvl26, 13h playtime. Main weapon: Longsword (now upgraded to +4).

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Dark Souls progress: part 2

Monday 10th February 2014 Leave a comment

Original forum post: 8 January 2014

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Dark Souls progress: part 1

Monday 10th February 2014 Leave a comment

Not being a PS3 owner, it’s no surprise that Demon’s Souls passed me by. But somehow, I managed to completely miss the fuss about Dark Souls until very recently. The 400-page-plus thread on the main videogame forum I visit was one my eyes always glanced past in the topic index. So it wasn’t until last year’s anniversary issue of Edge proclaimed it one of the games that Should Have Got A Ten (alongside my beloved GoldenEye) that I took any notice of it:

People fixate on the difficulty because it’s the easy talking point, but FromSoftware’s masterpiece is arguably less preoccupied with difficulty than your garden-variety firstperson shooter. We’ve grown accustomed to being asked to choose between words like casual, normal, legendary, survivor, insane, nightmare and the rest before we ever taste a second of gameplay. Dark Souls boasts the courage of its design convictions. The world of Lordran has an established temperament and everyone who travels there will face the same travails. The uniformity of experience is part of what makes flinty-eyed Dark Souls veterans feel such intense solidarity when they discuss the game. Nobody gets a free pass. Nobody is born with a silver dagger clenched in their teeth.

The game holds you in exceedingly high regard. It believes you are capable of accomplishing remarkable feats, ones that might well seem impossible when first encountered. If you bailed out before completing the game, it was only because you disagreed with its opinion of your capabilities.

That had me intrigued. Then in December it was offered for about £4 as a download on Xbox Live, so I snapped it up.

This post – and subsequent ones in this series – are basically the progress updates I posted in the Rllmukforum Dark Souls thread. I bought the game and began playing early in December, but didn’t really get stuck into it until after Xmas. This first progress update was originally posted there on 1 January 2014 (getting stuck on Dark Souls: a fun way to spend New Year’s Eve!)

As for the difficulty: I’ve played lots of challenging games, but the hardest ones I’ve completed before now are probably Perfect Dark (you might not remember it being such a hard game, especially compared to Jet Force Gemini, but levels like Attack Ship and Maian SOS are ridiculous on Perfect Agent, especially with the low framerates of the original N64 version!), Ninja Gaiden Black (default difficulty) and Ninja Gaiden 2 (but only on its default Path of the Acolyte “Normal” difficulty; I’ve reached the werewolf boss in my Path Of The Warrior “Hard” run, which I return to approximately annually…).

Right, let’s praise the Sun and get going!

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